Hi this is Prof. Sawabe.
I attended HCII2023 and gave a presentation.
This was my first time attending HCII and my first time in Copenhagen, Denmark (the venue).
I arrived in Denmark after a 19-hour flight via Doha (transit).
What is this conference about?:
HCI INTERNATIONAL 2023 25TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION AC Bella Sky Hotel and Bella Center, Copenhagen, Denmark
The parallel sessions were held from morning (around 8:00) to evening (around 18:00).
Of course, you can freely attend any session you like, so you can pick up only the presentations you are interested in.
Through the lectures I attended and the ones I presented, I found that various efforts are being made around the world on the topic of ICT for the elderly, and some of the services are actually being used by elderly users.
The content of my presentation was about the operation of a service that uses smartphone agents to listen to how people use their smartphones and their smartphone problems, but there are not many approaches using agents (characters) yet. (I felt that most research assumes that elderly users already have smartphones and use them normally. I think there is a big challenge here!)
Denmark itself is a very laid-back country, and the temperature outside was cool (about 20 degrees Celsius on average, while it was about 35 degrees Celsius in Japan at that time…). It was also cool (or cold) inside the hotel, so we had to buy clothes locally. The tax rate was so high that even a set of Mac🙆D cost about 2,000 yen (!!!!). The LEGO store was very crowded, as you would expect from the birthplace of LEGO.
A former IMD member, Mr. Daniel Eckhoff (currently at City University of Hong Kong, formerly at Universitat Oldenburg) visited us from Hong Kong (where he is currently working).
He gave a lecture on his research, which was a rare opportunity for M1 and M2 students to interact with outside researchers.
Daniel’s research is on pseudo-tactile sensation, and he presented his research on perception in the area of human touch and changing the appearance of hands (showing the effect of 🔥).
(Maybe I can be a real Ende⚪︎- (My Hero AOOOemia) in the future?)
I hope to see you in Hong Kong next time.
IMD lab, D3 student, Sid here!
Last October 17-21, I was given the opportunity to attend in person ISMAR2022 in Singapore.
I presented my work entitled “Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios” as a workshop paper in Design and User Research in AR/VR/MR.
I really learned a lot attending the conference and listening to the different research presented, and I was especially inspired by the Keynote speech of Henry Fuchs where he shared his story on what the purpose of AR is. It is indeed endearing that one of the brightest man could have such pure wishes, as his dream is for AR to be the bridge of interaction between him and his beloved ones at times when they are physically apart (as video calls is simply not enough).
Although the schedule between each sessions were very hectic, I was able to keep my focus with the help of unlimited coffee, snacks, and meals they have provided. It was also a golden opportunity for me to connect and interact with different kinds of people in my field of study.
Hi, I am Keishi Tainaka, doctor student.
Our research using TSUNDERE that was one of Japanese sub-cultures was broadcast on “Nanikore Chinhyakkei”!!
This is one of the most famous and popular TV programs in Japan.
It usually introduces unusual or interesting things and landscapes that you have never seen before.
In this program, it introduced our research that motivates workers using TSUNDERE characteristics.
In the program, They introduced the good points of NAIST, AR and VR technologies, and our research (TSUNDERE) in a very amusing way.
When I watched it live, I felt very happy that the contents were more complete and impressive than I had imagined.
Finally, if the three program committees feel it interesting and unusual, it will be registered as “Chinhyakkei”. (“Chinhyakkei” means 100 unusual and interesting views.)
Finally, our research was registered as “Chinhyakkei”.
We are proud to appear in such a program and get this title.
Hello, I am Keishi Tainaka, D3 student.
I attended a research group of Cloud Network Robotics (CNR) with Asst Prof. Sawabe at Okinawa on this July.
He presented “Evaluation of VR appearance changes and comfort impressions of multimodal interactive agents that ‘talk while stroking’.”
I presented my research of TSUNDERE at the award ceremony since I received the “Student Presentation Award” for my previous presentation “TSUNDERE Interaction – Investigation of the Influence of a Stroking AR Agent on Behavior Modification” last year.
At my presentation, during the 20 minutes I could speak freely, I talked mainly about my activities in the last year and future work. The audience seemed tired since the presentation was given in the evening, but “TSUNDERE” made them unexpectedly fun, and I was very satisfied with the presentation.
Also, listening to the other presentations, there were researchers who were focusing on “behavior modification using agents” from different viewpoints from ours, and it was very helpful to us.
I got to eat Okinawa’s specialties like root beer, hamburgers, and Soki soba!
The weather was perfect, we went snorkeling in a beautiful sea!
After all, it’s nice to present onsite!
I hope the corona will calm down and onsite presentation will become usual~!
Hello, this is Yamauchi, M1.
At the recent Cloud Network Robotics Research (CNR) meeting held on 3/3~3/4, I gave a presentation on the topic of “analyzing human ‘talking and stroking’ behavior for touch care robots”.
MVE and the Biometrics Research Group (BioX) also co-sponsored this year’s event.
The conference was originally planned to be held in Tokyo, but due to the current climate, it was decided to hold the conference online.
Although the proceedings did not run as smoothly as they did onsite, we received many comments from the moderator and participants during the Q&A session regarding “realization of robots with interactivity” and other topics, which motivated us to continue our research.
Based on the opinions and words we received this time, we would like to connect them to new learning.
Hello, this is Kanda, M1.
I presented my research in Late-Breaking Reports at HRI (ACM/IEEE International Conference on Human-Robot Interaction) held from 3/7 to 3/10.
The title is “A Communication Robot for Playing Video Games Together to Boost Motivation for Daily-use.”
HRI2022 was held online, and Late-Breaking Reports was presented in a style where participants visited my presentation booth online, viewed slides and videos, and engaged in discussions.
The presentation time was from 7:55 in the morning Japan time, so it was a bit difficult to wake up early and prepare for the presentation, but I was able to finish it successfully, and I am glad that I was able to present at my first international conference.
Hello, this is Tatsuki Asada, M1.
I attended the IEICE Media Experience and Virtual Environment (MVE) Workshop held on 3/9~3/11 in Okinawa, Japan.
“Tsundere Interaction: Investigating the Relationship between the Receiver’s Dominant and Submissive Personalities and Work Motivation”
I did presentation of the theme.
MVE, Image and Media Quality (IMQ), Communication Quality (CQ), and Image Engineering (IE) also co-sponsored the conference. The MVE workshop was a hybrid of on-site and online sessions.
Although the actual participation was Zoom-based and there was not much on-site interaction, we had constructive discussions with the moderator and participants during the Q&A session and received many positive comments such as “I have high expectations for this research,” which motivated us for the future.
After the conference, I did a little sightseeing in Okinawa. There are many U.S. military bases in the area, and it is said to be famous for American food, so I had a steak.
Participating in the conference this time allowed me to gain opinions from new perspectives that I could not have obtained only on campus, and to learn where I stand in my own research.
I would definitely like to participate again if I have the chance.
Hi、I’m Tetsuya Kodama, a M2 student.
I participated in the CICP with members of IMD laboratory., which is a research proposal-based project led by students.In this project, our team proposed “Maintaining Work Motivation at Home with AR Avatar Integrated with Robotic Touch” and won the Best award!
The team members are described below.
Team leader: Keishi Tainaka
Team member: Isidro Butaslac and Tetsuya Kodama
Supervisor: Taishi Sawabe and Masayuki Kanbara
First,I explain our research briefly.
Based on operant conditioning, which is a method to promote behavioral change by giving a combination of guilt and reward, we proposed “TSUNDERE interaction,” which combines TSUN (cold behavior) as the guilt and DERE(kind behavior) as the reward.If you want to know more detail, please check our pubilication
In this project, we had the cooperation of maid caffe CCOちゃ and Yoshimoto’s comedian 小寺真理さん.In order to create TSUNDERE interaction model, we correct motion data and voice from them.And you can watch the data collection process video on CCOちゃ youtube channel.
Data collection in CCOちゃ
With CCOちゃ maid staff and 小寺真理さん
There were opinions and insights that could be gained by interacting with professionals in the field.I believe that our discussions based on these opinions and insights led to the Best award.Thank you very much for your cooperation. The CICP also gave me the opportunity to do honest and serious research on my curiosity.Our research is still incomplete, so I would like to work hard to complete it this year!