Category Archives: conference

Prof. Kato received ISMAR 2023 Career Impact Award

Prof. Kato received ISMAR 2023 Career Impact Award.

Congratulations, Prof.

・授賞団体/学会:The 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2023)

・学会・イベントの概要、主旨、開催日
IEEE ISMARは、拡張現実感(AR)、複合現実感(MR)、仮想現実感(VR)に関する最高峰の会議であり、学術界と産業界の両方から世界有数の研究者が集まります。
IEEE ISMAR is the premier conference for Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR), which attracts the world’s leading researchers from both academia and industry.

・受賞名: ISMAR 2023 Career Impact Award

・受賞日:2023/10/18

・受賞者 加藤博一 Hirokazu Karo

・受賞の概要
この度、加藤教授の長年にわたる研究が当該分野へ多大な影響を与えたことが評価され、Career Impact Awardが贈られました。
In recognition for the significant impact his lifelong research has had to the field of Augmented Reality

・受賞コメント 等
拡張現実感に関する研究に98年から25年間取り組んできましたが、このような形で評価いただき、光栄に思います。
短かったようにも感じますが、当時は実験システムの構築だけで一苦労だったのが、
今では誰もが持っているスマートフォンにその技術が搭載されており、技術の進化を実感できます。
拡張現実感技術の発展に少しは貢献できたことを嬉しく思います。
“I am very honored to receive this award.
I have been working on research on augmented reality for 25 years since 1998.
When I started this research, even building the experimental system was challenging.
However, this technology is now installed in the smartphones that everyone owns, and I can truly see the evolution of technology.
I’m glad that I was able to make a small contribution to the development of augmented reality technology.”

HCII at Denmark

Hi this is Prof. Sawabe.

I attended HCII2023 and gave a presentation.

This was my first time attending HCII and my first time in Copenhagen, Denmark (the venue).

I arrived in Denmark after a 19-hour flight via Doha (transit).

What is this conference about?:

HCI INTERNATIONAL 2023 25TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION AC Bella Sky Hotel and Bella Center, Copenhagen, Denmark

The parallel sessions were held from morning (around 8:00) to evening (around 18:00).
Of course, you can freely attend any session you like, so you can pick up only the presentations you are interested in.

Through the lectures I attended and the ones I presented, I found that various efforts are being made around the world on the topic of ICT for the elderly, and some of the services are actually being used by elderly users.

The content of my presentation was about the operation of a service that uses smartphone agents to listen to how people use their smartphones and their smartphone problems, but there are not many approaches using agents (characters) yet. (I felt that most research assumes that elderly users already have smartphones and use them normally. I think there is a big challenge here!)

Denmark itself is a very laid-back country, and the temperature outside was cool (about 20 degrees Celsius on average, while it was about 35 degrees Celsius in Japan at that time…). It was also cool (or cold) inside the hotel, so we had to buy clothes locally. The tax rate was so high that even a set of Mac🙆D cost about 2,000 yen (!!!!). The LEGO store was very crowded, as you would expect from the birthplace of LEGO.

ISMAR2022

Hi everyone,

IMD lab, D3 student, Sid here!

Last October 17-21, I was given the opportunity to attend in person ISMAR2022 in Singapore.

I presented my work entitled “Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios” as a workshop paper in Design and User Research in AR/VR/MR.

I really learned a lot attending the conference and listening to the different research presented, and I was especially inspired by the Keynote speech of Henry Fuchs where he shared his story on what the purpose of AR is. It is indeed endearing that one of the brightest man could have such pure wishes, as his dream is for AR to be the bridge of interaction between him and his beloved ones at times when they are physically apart (as video calls is simply not enough).

Although the schedule between each sessions were very hectic, I was able to keep my focus with the help of unlimited coffee, snacks, and meals they have provided. It was also a golden opportunity for me to connect and interact with different kinds of people in my field of study.

MVE2021 (CICP2021-Team Tundere)

Hello, this is Tatsuki Asada, M1.

I attended the IEICE Media Experience and Virtual Environment (MVE) Workshop held on 3/9~3/11 in Okinawa, Japan.

“Tsundere Interaction: Investigating the Relationship between the Receiver’s Dominant and Submissive Personalities and Work Motivation”

I did presentation of the theme.

MVE, Image and Media Quality (IMQ), Communication Quality (CQ), and Image Engineering (IE) also co-sponsored the conference. The MVE workshop was a hybrid of on-site and online sessions.

Although the actual participation was Zoom-based and there was not much on-site interaction, we had constructive discussions with the moderator and participants during the Q&A session and received many positive comments such as “I have high expectations for this research,” which motivated us for the future.

After the conference, I did a little sightseeing in Okinawa. There are many U.S. military bases in the area, and it is said to be famous for American food, so I had a steak.

Participating in the conference this time allowed me to gain opinions from new perspectives that I could not have obtained only on campus, and to learn where I stand in my own research.

I would definitely like to participate again if I have the chance.